This video is out of date, but if you import the FBX instead of from rFactor1, the process is very similar. The garage area was added to the centre of the track as the real 1 is located behind main viewing mound and not suitable for rFactor. Track Author: RT1971 (aka FOG-RT1971) This is my first attempt so go easy. The only realistic option atm, is to use 3DSimed to import the FBX, and export the GMT files. Based on track condition around 2002-2004. His problem was, ISI and S397 kept changing the technology (Material's) Brendon was waiting for rFactor 2's development to mature before developing Race Track Builders support for rFactor 2 any further. Can anyone point me in the direction of a reputable person who can convert this way Thank you Rainmaker87 2 This might helps: You must log in or register to reply here. I also tried to create a little documentation how to create basic tracks and hope it's not too. 1 Hey I've got a track that needs converting from Rfactor1 to Assetto Corsa. It's currently not intended to replace the final mod tools but to create something to test your ideas. I have created a Blender addon that creates the required file format Assetto Corsa uses for its tracks. Studio 397 have said to use either 3DS MAX or Blender to import the FBX file, but only the older version of Blender have rFactor 2 tools (made by a individual Traveller), and 3DS MAX has all the tools, but it's expensive.īrendon has said in the past, he was targeting direct output to rFactor2, the same as Bobs Track Builder had direct output to rFactor1. Create custom tracks with my Blender addon. Now your plane is in place of the original trees with the correct scale and angle of the original tree. Hit CTRL+L and choose 'Object Data' and you will get this. Select all your trees but make sure the plane is active. Soon after Studio 397 took over rFactor 2, they changed all the graphics technology, DirectX11, PBR Shaders, Shadow Shaders, which made GJed out dated. Now you have a plane with the correct pivot point of the original tree. Hi, Race Track Builder was designed to be used with rFactor 2's GJed editor (Equivelant to Assetto Corsa's KS Editor) It was basically the same as this youtube tutorial about Maya to GJed, except the FBX file comes from Race Track Builder.
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